using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class DrawClothIconInHierarchy
    {
        const int iconSize = 16;
        static DrawClothIconInHierarchy()
        {
            throw new NotImplementedException();
        }

        static void DrawIcon(int instanceId, Rect rect)
        {
            throw new NotImplementedException();
        }
    }

    public static class GUIStyleExtensions
    {
        public static Vector2 CalcSize(this GUIStyle self, string text)
        {
            throw new NotImplementedException();
        }
    }
}